Shop til you drop slot game

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Also, completing a stunt earned a team 200 points in the second round. Whichever team did not have the choice of playing or passing the first stunt in round one had the option in round two. One of the stores each day featured the 'Shopper's Special', which also awarded a mini vacation when chosen.Īfter the first stunt was played, the remaining team played the second stunt. Although the stores and prize specialty associated with each store varied from episode to episode, each generally featured prizes typical of game shows (furniture, electronics, artwork, etc.). Successfully completing the stunt earned the team 100 points and allowed them to choose a store located on the first floor of the mall, winning the prize associated with that store. Nearly all stunts featured a 60-second time limit.

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Stunts varied widely, but most involved the team answering questions based upon a pop culture category, or various other games based on pricing merchandise. After being told the specific gameplay, the team decided whether to play the stunt or pass and force their opponents to play. The winners of a coin toss followed the host to the play area of the first stunt. Nearly all of the stunts were mini-games played in a one-minute time limit, which tested popular culture and consumer knowledge.

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